I should also mention that none of these programs are free and you have to pay a fee for the enrollment. The enrollment process for these two programs are very different (with being very difficult) as well as the features you can add to your game on each of them. There are two ways one can develop for a game for Xbox using Unity: Independent Developers Program (aka and Xbox Live Creators Program. I was confused about developing a game using Unity for Xbox as part of Xbox Live Creators Program so I did a bit of investigation and I think I have an answer for it. I wrote the following comment 6 months ago on this page but the moderators have not approve it and it is in pending approval state: Meaning they have no idea what they are talking about. Note that the YouTube videos posted above are several YEARS old whereas the comments of Maru and Derek are within the year. I've tested this on standard template, Universal, and HDRP for version 2020.2.2 Note if you're having issues with rendering on the console, make sure you have Direct3D12 as the topmost option with Auto Graphics API NOT selected. (simple right?)Ĥ) With those in place, for an end-to-end tutorial, watch: ĥ) You should have your toolchain complete and be able to go from concept to console. You'll still need to toggle the editor property in either NET35 or NET46 depending on your version.
Well explained here: ģ) Note when you do download the plugin, make sure you get XBL-Unity1804QFE2-Fixed.unitypackage because of course there's a ton of errors in the original given that Unity changes features and UI at the speed of light. You'll need this to integrate with the account above with your game. If you have applied through the means stated in this article and have been accepted, you receive the contact of your Microsoft representative who can assist you with any licensing questions regarding your X-Box license."įor those devs that have unfortunately come to this page, let me save you some time:ġ) Register with Microsoft Creators program (it costs $19) it's the only link that works in this post.Ģ) Get the Xbox Live plugin for Unity. You require to be a certified X-Box developer. "Unfortunately, it's not possible to freely develop a game for a console such as X-Box. But, that's not really the point is it? The point is that the information stated is WRONG! TOTALLY WRONG and should be taken down. If there's a reason why the links may not come up, then it should cross your mind to QUALIFY that link with a bit of text to explain. Now when you build your game, your CUSTOM standalone resolution will work, either for fullscreen mode, or if you wish, windowed mode.The point is not the links. In Mac, delete the corresponding preferences file located in ~/Library/Preferences/unity To fix this, locate the following registry key in windows: HKCU\Software\\ and delete the entire key and rebuild, then run the game. This will lead to Unity using the nearest resolution that you have selected as a standard resolution supported by the video card. However, the registry key or preference file will still contain old display settings and other settings that are NOT overwritten when you hit build, if you are building using the same Company Name. If you are like me, you will continually do test builds quickly by deleting the folder you built to, and re-building, then running the exe or app. Many (including myself) didn’t even know that Unity games did this when you build and run them. Whenever you build a new game using Unity, it saves a registry key (in windows) or a preference file (On Mac) under the Company Name You selected for the player settings. HOWEVER…many have reported this is not working. If you make sure these settings are selected, this will work when you run your game, and you will see the correct resolution.
If you would like to use a resolution of, for example, 1024×427 (which is an anamorphic widescreen resolution) you must set the following player settings when you build your game: Default is Full Screen = CHECKED
We recently had a user of one of our Unity extension products, Cinema Pro Cams, ask how to set a Unity Fullscreen Resolution when you build a game? Here is the forum article for those interested – Unity Fullscreen Resolution for Mac & WindowsĪfter doing a bit of searching, I have found an answer that works for both Mac and Windows users.